Hi there. Within this post I will talk about the amazing opportunity me and my colleagues were given a while ago.
Craig Smith is the Director for the game him and his team are currently developing, Forsaken Realms Vahrin's Call.
We had a QA call talk with him about a month ago. He presented a lot of interesting stuff about the game and the game's development so far, which I am not able to disclose.
As said on the official website, Vahrin's Call is an action-RPG set in the fantasy world of Leyda.
Both me and my colleagues will be able to test the game before it's release pretty soon.
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When we had the talk with Craig, he shared a lot of experiences with the process of development of a game. One of them that really caught my attention was when he was talking about his experience with freelance artists. He started by saying it usually was alright but he had some really negative experiences with some of the ones he worked with. Also stating that these experiences were very good or somewhere next to a nightmare. This made me really think about how, in the future, will I be a good freelance artist?
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